Coming soon · Ages 9 and up.

A chameleon who can't fight — only hide.

Change colour. Fool everything.

Flick is a chameleon who can't fight. He can change colour. Every creature in the forest sees some colours and not others, and every level is one small trick to work out. A gentle puzzle-platformer for ages 9 and up. No ads, nothing to buy, the whole game in one purchase.

Coming soon to Steam, Google Play and the App Store

Try the trick

Pick Flick's colour.

Every creature sees some colours and not others. Choose the one that fools it.

Flick, in his own green A Sparker with its arc spinning

A Sparker's arc is in the way. Which colour gets Flick through?

All five creatures, a hide-and-seek, and a certificate to keep →

See it move

Thirty-five seconds of the real game.

Everything here comes from the game in testing. Nothing is mocked up.

First look: Worlds 1 to 3, the finale and Stomper Origins. Silent, work in progress.
World 2, the Canopy: two Sparkers between Flick and the portal.
World 2, the Canopy: two Sparkers between Flick and the portal.
World 2: Flick in Blue, right beside a Sparker.
World 2: Flick in Blue, right beside a Sparker.
World 3, the Burrow: a Puffer swells.
World 3, the Burrow: a Puffer swells.
Stomper Origins: the forest, seen from the other side.
Stomper Origins: the forest, seen from the other side.

Change colour. Fool everything.

Five colours.

Red, Blue, Bark, Grey or his own green: each colour fools some creatures and gives him away to others.

Flick in Natural
Natural
Flick in Red
Red
Flick in Blue
Blue
Flick in Bark
Bark
Flick in Grey
Grey

Five creatures. Every level is one trick.

There is no combat and no health bar. By the last world you are playing all of them against each other.

Stomper

Stompers charge at anything they can see.

Sparker

Sparkers throw an arc you can only walk through in Blue.

Sniffer

The Sniffer finds you in any colour but one.

Puffer

Puffers knock you back.

Mirror

The Mirror copies you, a moment late.

Field journal pages for the Stomper and the Sparker, with Flick's handwritten notes. Field journal pages for the Mirror and Echo, with Flick's handwritten notes.

Pages from the field journal, which fills in as you play.

Something to keep

Certificates, a field journal and a gallery that fill in as you play.

Finish a world and its certificate is yours. Four worlds, four certificates.

Stomper Origins

Four short bonus episodes told from the other side.

The Stompers spend the main story charging at anything they can see. Stomper Origins lets you spend a little time in the forest as one of them. It comes with the game — there is nothing extra to buy.

For grown-ups

What you're buying, in plain words.

Who it's for
Players aged 9 and up, and the grown-ups who play alongside them.
How long
A first run takes under an hour; getting every certificate takes longer.
What it costs
One purchase. No ads, no purchases inside the game, no accounts.
Being caught
Cartoon creatures chase and catch a chameleon; being caught restarts the level with a quick fade. No blood, no language.
Online
No internet needed, ever. The game collects nothing. Privacy policy
Settings that help
Colour symbols for anyone who can't tell the colours apart, bigger text, reduced motion, gentler timing, hold-or-tap colour buttons.

Where to play

Coming soon to Steam, Google Play and the App Store.

No date yet. FLICK: The Tangle is the first game in the FLICK series.

SteamWindows
Coming soon
Google PlayAndroid
Coming soon
App StoreiPhone and iPad
Coming soon

Know when it lands.

One email, only when there's something real to say — a store page opening, a wishlist going live, the launch itself.

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